While revisiting animation studies done in the past, I decided this body mechanics exercise deserved a better render and sound.
In the remaking process I’ve had a lot of fun experimenting with flat shaders in C4D for the character and building vector shapes for the background in AFX.
- Animated while at iAnimate’s Feature Animation Workshop 1, in 2012.
Instructor: Bill Tessier - “TOTS” Character and board rig: iAnimate
- Animation and set design: Diego Kasper
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